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These four green sewer-dwelling heroes have fought it out with the baddies in cartoons, movies, toys, video games, and comics, and many of those adventures have been great and action-packed. But this is the first time I can recall being excited about a tabletop iteration of the universe. TMNT: Shadows of the Past is a stellar interpretation of the long-runningoffering opportunities for cooperation, pitched combat, slick movement options, and lots of fun characterization, and it scratches any itch you might have to reenter the world of these teenage heroes, no matter which version you recall best.
The long-running ongoing comic from IDW has been a blast for several years now, offering some entertaining new twists on old situations, but almost always maintaining the familiar vibe of major conflicts and characters. The Shadows of the Past game looks directly to that comic for both art and story. The great box and card art has a colorful and dynamic style; characters usually appear in poses of action and motion teenage mutant ninja turtles sex games reflect the nearly constant battle scenes that the game presents.
Meanwhile, the entire game unfolds as part of a series of ongoing interactive adventure comics, echoing moments from the IDW comics. Each brief session is a single conflict drawn from the comic adventures, and depending on who wins or loses, you can maintain a full campaign storyline from beginning to end. Structurally, the game slots easily into the one-versus-many style.
Up to four players take on the roles of Leonardo, Raphael, Donatello, and Michelangelo, while another player always adopts the role of the villain. Each scenario is short and tightly scripted, with a focus on nearly constant action and battles.
Early scenarios unfold quickly in about an hour — later battles tend to run a bit longer. Each fight plays out on a modular board made up of tiles unique to the scenario. While these tiles are only flat cardboard, each grid square has unique properties that help action and movement feel varied, and lend an imaginary verticality and shape.
Leap from a rooftop into a pile of trash to cushion your fall. Grind along a rail to reach a distant location in a single move. Duck behind a barricade to dodge a flurry of shurikens. Color coding on each square offers clear messaging about where you are, and what you can do with your movement.
Shadows of the Past is filled with colorful components that evoke the Turtles mythology. In keeping with the themes of brotherhood and teamwork that pervade the TMNT mythology, some of the dice you roll can be shared with your brothers, boosting their abilities in critical moments.
Donnie might be in danger of taking a hit, but he can borrow a defensive die result from Leo to save the day. Different cards allow for dramatic and unexpected moves through the battle, lending minions a semblance of a chance against the powerful Turtles, and giving big b like Shredder devastating tools.
The chance element inherent to the many dice rolls moves the game away from a classical strategy experience, but there are still ways to shape the outcome of events. While turns move in a sensible way, the game sometimes struggles with its own complement of players.
In addition to great artwork and narrative setup for each battle, IDW has done a great job of offering components that accentuate the action. Detailed unpainted minis dictate the tactical situation as play commences.
Dice feature familiar icons from the fiction, like turtle shells for defense, or chi symbols to represent moments of healing and focus. Health is represented by pizza pies and slices that slowly get eaten away. The whole affair is awash in Ninja Turtle themes and nods. Minis come unpainted, but talented painters can make the figures look like this. Shadows of the Past can be a lot of fun for a single evening of TMNT nostalgia and a couple of pitched tabletop skirmishes. Alternately, its available narrative adventure comics do a lot to extend the life of the game.
The battle system is robust without overt complexity, the strategic choices are more about immediate benefit than long-term thinking ahead.
And a given session is quick and action-packed. While the available campaign structure is a welcome way to broaden the experience, Shadows of the Past focuses on what the franchise has always done right — exciting ninja battles — and rarely tries to stretch into greater complications.
Anyone who is or was a fan of these strange heroes will see just how well the game captures the spirit of the universe. In. Post Tweet. Follow Us. Share Facebook Post. Twitter Tweet. Comment Comment. Minis come unpainted, but talented painters can make the figures look like this Shadows of the Past can be a lot of fun for a single evening of TMNT nostalgia and a couple of pitched tabletop skirmishes.
Matt Miller has been with Game Informer since He has a special interest in the evolution of game de, the tabletop hobby, and the crafting of interactive narrative. Twitter. Popular Content. View the discussion thread.Teenage mutant ninja turtles sex games
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